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OpenCraft

Alternatives

Lovable alternatives: 7 options compared by credits and fit

Lovable Pro starts at $25/month for 100 credits, and one balance pays for building, hosting, and the AI your deployed app calls. Most people shopping for a Lovable alternative are shopping for a different meter, not a different chat box. These seven options cover the real tradeoffs.

Try this exact task

“Build me a shareable interactive page from this data, then publish it to a link.”

OpenCraft builds a self-contained page, not a full-stack app. The staged prompt asks what the page must do before anything runs, and you can edit it first.

Bring
  • Your data or rules
  • Audience and purpose
  • Brand colors
The prompt requests
  • Standalone HTML file
  • Live preview in the thread
  • Public link
Use the complete prompt
I want a self-contained interactive HTML page I can share with a link. Ask me what it has to do, who will use it, what data or rules it needs, and how it should look. Then recommend a lower-cost model and a frontier model, explain the price difference, let me choose, build the page, show me a live preview, and tell me what it cost.

What a Lovable alternative actually has to replace

One balance pays for three different things

Lovable describes itself as a full-stack AI development platform for building, iterating on, and deploying web applications in natural language. It generates the frontend, a backend, a database, and authentication, publishes to a live URL, and syncs the project to GitHub or GitLab. That is a genuinely large surface, and it is why people who leave usually leave over the meter rather than the output.

Lovable's documentation splits credit consumption into three categories. Build usage is messages you send to plan, generate, edit, or update the app. Cloud usage is the database, storage, network, compute, and realtime features behind the deployed app, built on Supabase's open-source foundation. AI gateway usage is model calls made by the app you shipped. All three draw down the same balance, which is the part that surprises people: after you stop building, your users can keep spending.

Build messages are not a flat rate either. Lovable prices a Plan Mode message at 1 credit, and its own build-mode examples range from 0.50 credits for a simple edit through 0.90 for removing a component, 1.20 for adding authentication, and 2.00 for generating a full landing page. Nobody can convert that into a monthly bill in advance, which is the real reason the search for an alternative usually starts.

Plans, grants, and expiry

The Free plan grants 5 build credits a day, capped at 30 a month, plus a monthly grant of 20 Cloud credits and 4 AI credits. Pro starts at $25 a month for 100 credits ($250 a year) and scales through published tiers to 10,000 credits at $2,250 a month. Business starts at $50 a month for the same 100 credits and reaches $4,300 a month at 10,000 credits; the extra money buys governance, not capacity — SSO, role-based access, a security center, personal projects, internal publish, and priority support. Enterprise pricing is volume-based and adds SCIM, audit logs, and publishing controls.

Credits expire on a schedule. Daily build credits expire at the end of the day. Monthly Cloud and AI grants expire at the end of the billing cycle. Monthly plan credits roll over while the subscription stays active but expire two months after they are issued. Top-up credits last twelve months, and they cost more than subscription credits: $0.30 each on Pro and $0.60 each on Business.

Every figure here is a US list price checked on September 1, 2026. Credit allowances and plan names on this list change often, so confirm the current number on the vendor's own pricing page before you commit to one.

What one Lovable credit costs, four waysDerived from Lovable's published plan and top-up prices, not from a bill we received.
Price per credit

Entry tier is 100 credits on both paid plans

2.4× spread
Pro plan credit$0.25
Pro top-up credit$0.30
Business plan credit$0.50
Business top-up credit$0.60

Plan credits are the plan price divided by its included credits ($25 ÷ 100 and $50 ÷ 100). Top-up prices are published directly in Lovable's credits documentation. Buying out of credits mid-month therefore costs 20 percent more per credit than the plan you are already paying for.

“Lovable always uses usage-specific grants before general credits.”

Lovable Documentation, Credits and usage

The alternatives compared

Entry price and what the meter counts

Published US list prices, September 2026. Taxes, annual discounts, and enterprise terms are excluded.
ProductPaid entryWhat is metered
Lovable$25/mo (100 credits)Build, Cloud, and in-app AI credits
OpenCraft$0/moModel tokens and tool calls
Bolt$25/moTokens, from 10M/mo with rollover
v0 by Vercel$30/user/mo$30/mo of included credits
Replit$20/mo$20 toward models, effort-based
Base44$16/mo annualMessage and integration credits
Figma Make$16/Full seat/moShared Figma AI credits
Dyad$0 softwareYour own model keys

Where each one is strongest

Compact fit summary. Plan availability and features vary by tier.
ProductBest atShips a hosted app
LovablePrompt to full-stack app with a backendYes, with database and auth
OpenCraftInteractive pages, documents, and filesStatic page only
BoltThe closest like-for-like builderYes
v0 by VercelReact and Next.js UI you paste into a repoYes, in the Vercel ecosystem
ReplitDebugging and real development workYes
Base44Internal tools on a message quotaYes
Figma MakePrototypes tied to a design systemPrototype-first
DyadLocal, open-source, bring-your-own-keyYou deploy it

1. OpenCraft: for people who wanted the page, not the platform

Why it belongs on this list

A large share of Lovable projects are not products. They are calculators, dashboards, interactive explainers, internal lookup tools, and pitch prototypes — things with no signed-in users and no database, built once and shared as a link. For that job, a monthly credit subscription with an expiry schedule is an odd way to pay.

OpenCraft has no monthly fee. It charges for the model and tools a task uses, and you choose the model per turn from the gateway catalog: an inexpensive open-weight model for a first pass, a frontier model for the version you will actually show someone, without moving the conversation. There is a per-turn spend ceiling so a runaway agent loop cannot quietly become a bill. Anonymous sessions start with $0.05 of credit; an account is required to add more.

The catch, stated plainly

OpenCraft is not an app platform. There is no managed database, no user authentication for what it builds, no GitHub or GitLab sync, no custom domain, and no team seats with role-based access. Published pages are self-contained snapshots served under a strict content policy that blocks outbound connections and remote assets, which means a page that has to call your API or read a live database is out of scope by design. If your Lovable project has customers logging into it, keep Lovable.

How OpenCraft builds and ships an interactive page

Two paths, one delivery spine

Simple text files — HTML, SVG, Markdown, source code — are written directly by a tool called writeArtifact with no container involved, so a single-file page appears in the thread almost immediately. Anything that needs to run code takes the other path: a durable job starts against a warm per-conversation sandbox whose workspace is synced to storage, so files survive across turns and across cold restarts. Every new or changed file the job writes under outputs/ is detected and delivered automatically as an immutable, versioned artifact. Rebuild the same filename and you get a stacked version rather than a second card.

Because the sandbox is a real container, the page can be generated by a real program — parse the spreadsheet with pandas, compute the numbers, then emit the HTML — instead of being hallucinated token by token. HTML artifacts render as a sandboxed live preview inside the thread, so you see the working page in the conversation, not a description of it.

Feedback loops before you ever see it

Generated charts get linted deterministically for label collisions and out-of-canvas text, and when the turn model accepts images the SVG is rasterized and handed back to the model as a picture. The model fixes overlapping labels it would otherwise ship blind. The same idea drives document and deck output: the file is rendered, inspected, and rejected before publication rather than after you download it.

Publishing

An account user can snapshot an HTML artifact to a stable public /site/ link, update that link to a newer version of the same file, or unpublish it. The source conversation and the rest of the artifacts stay private. The snapshot is immutable and content-verified on every uncached read, and it is served to an iframe with an opaque origin, so arbitrary generated HTML is never executed as same-origin content on the site. That is a deliberately narrower deal than Lovable's hosting: no domain, no backend, no server-side anything — a page you can hand someone, that cannot phone home.

2. Bolt: the closest like-for-like swap

Price and fit

Bolt's free tier allows 300K tokens a day and 1M a month. Pro is $25 a month, removes the daily limit, and starts at 10 million tokens a month with rollover. Teams is $30 per member a month on the same token allowance, and Enterprise is custom.

The meaningful difference is the unit. Lovable bills a credit per message with a variable rate you cannot predict; Bolt bills tokens, which is still opaque but at least scales with how much context your project drags into each prompt. Long conversations on a large codebase burn tokens quickly in either system. Choose Bolt when you want the same prompt-to-app loop at the same price point with a different meter, and when you are comfortable that a bigger project makes each prompt cost more.

3. v0 by Vercel: for existing React codebases

Price and fit

v0 has a free tier with $5 a month of included credits. Plus is $30 per user a month and includes $30 a month of credits. Business is $100 per user a month with the same $30 monthly credit allowance per user — again, the premium buys controls rather than capacity. Enterprise is custom.

v0 is the right choice when you already have a Next.js or React application and the thing you actually want is well-formed UI you can lift into it, deployed on infrastructure your team already runs. It is the wrong choice if you wanted Lovable because you are not a developer: v0 assumes there is a codebase on the other end of the generation.

4. Replit: when the app needs debugging

Price and fit

Replit's Starter plan is free and includes free daily usage, a built-in database, and one published live project. Core is $20 a month, or $17 a month billed annually, and includes two parallel agents plus $20 toward the most powerful models. Pro is $100 a month ($95 annually) with ten parallel agents and $100 toward models. Enterprise adds SSO/SAML, single-tenant environments, and custom seat limits. Replit also documents effort-based pay-as-you-go pricing on top of the plan.

Replit is a cloud development environment first and an app generator second. That matters at exactly the moment Lovable projects tend to stall — when the generated app is 90 percent right and the last 10 percent requires reading logs, stepping through backend logic, and fixing an integration by hand. Choose Replit when you expect to debug. Choose Lovable when you expect not to.

5. Base44: a cheaper message quota

Price and fit

Base44 publishes a straightforward ladder on annual billing: Free with 25 message credits and 100 integration credits a month, Starter at $16 a month for 100 messages and 2,000 integration credits, Builder at $40 for 250 and 10,000, Pro at $80 for 500 and 20,000, and Elite at $160 for 1,200 and 50,000. Annual billing is a stated 20 percent discount on every paid plan.

The distinction worth noticing is that Base44 separates AI messages from integration actions, so a running app that makes a lot of third-party calls does not eat the budget you set aside for building. Choose Base44 for internal tools where you want a predictable message count at a lower entry price than Lovable. It is a narrower system for deep custom logic.

6. Figma Make: prototypes that respect the design system

Price and fit

Figma Make generates interactive prototypes and web applications from prompts, and keeps them code-backed and visually editable so you can move between code and canvas. It is included with Full seats on paid Figma plans: Professional is $16 per Full seat a month, Organization $55, and Enterprise $90. Make draws on the shared Figma AI credit pool — 3,000 credits a month on a Professional Full seat, 3,500 on Organization, 4,250 on Enterprise, and 150 a day up to 500 a month on the free Starter plan.

Choose Figma Make when the output has to match an existing design system and the audience is a design review, not production traffic. It is not a replacement for Lovable's backend, and if your team is not already paying for Figma seats it is an expensive way to arrive at a prototype.

7. Dyad: local and open source

Price and fit

Dyad is an open-source AI app builder that runs on your own machine. Project files stay local, and you bring your own provider keys — OpenAI, Anthropic, Google, or a local model through Ollama. There is no license fee and no platform credit balance, so the ceiling that drives people off hosted builders simply is not there.

What you pay instead is operating attention: your own hardware, your own keys, your own updates, and no managed hosting, no team permissions, and no support contract. Choose Dyad when control and cost predictability beat convenience. Choose a hosted builder when you would rather the platform own that work.

When Lovable is the better choice

Do not switch if any of these are true

Lovable is a purpose-built application platform, and every product on this page — OpenCraft very much included — gives something up in exchange for whatever it does better. Stay on Lovable when:

  • Your app needs a real backend. Lovable Cloud gives you a database, authentication, storage, realtime, edge functions, scheduled jobs, secrets, and logs without you configuring any of it. Replacing that with a static page is not a downgrade, it is a different product.
  • People sign in. Managed authentication and user management are table stakes for a product and absent from most of the lighter alternatives here.
  • You need the code in your engineering workflow. Git sync to GitHub or GitLab is available from the Free plan, which means the project can graduate into a normal repository rather than staying trapped in a builder.
  • You need a custom domain and no vendor badge. Both are Pro-plan features, alongside code editing and design systems.
  • Your company needs governance. Business adds SSO, role-based access, a security center, internal publish, and personal projects; Enterprise adds SCIM, audit logs, and publishing controls. Very few alternatives at this price point have that list.

If three or more of those apply, the honest answer is that you are not shopping for a Lovable alternative — you are shopping for a cheaper Lovable, and the credit tiers above are the negotiation.

How to choose without comparing slogans

Cost the finished thing, once

Pick one project you have actually built and rebuild it. Count the plan fee, the credits or tokens the build consumed, the hosting the running app consumes each month, and the hours you spent fixing what the generator got wrong. That last number decides more of these comparisons than any price table, and it is the only one no vendor publishes.

  • Choose Lovable for a full-stack app with a backend, sign-in, a custom domain, and governance.
  • Choose Bolt for the same loop at the same price with a token meter.
  • Choose v0 when the output lands in an existing React codebase.
  • Choose Replit when you expect to debug rather than regenerate.
  • Choose Base44 for internal tools on a predictable message quota.
  • Choose Figma Make when the prototype must match the design system.
  • Choose Dyad to run the builder locally on your own model keys.
  • Choose OpenCraft when the deliverable is a shareable interactive page or a finished file, and you would rather pay per task than hold a subscription with expiring credits.

Sources

  1. Lovable pricing Lovable
  2. Subscription plans Lovable Documentation
  3. Credits and usage Lovable Documentation
  4. Lovable overview Lovable Documentation
  5. Lovable Cloud Lovable Documentation
  6. Bolt pricing Bolt
  7. v0 plans and pricing Vercel
  8. Replit pricing Replit
  9. Base44 pricing Base44
  10. Figma Make Figma
  11. Figma plans and pricing Figma
  12. Dyad Dyad

Frequently asked questions

What is the best Lovable alternative?

It depends on what you are replacing. Bolt is the closest like-for-like prompt-to-app builder. Replit fits work that needs real debugging and a development environment. v0 fits React and Next.js teams who want components they can paste into an existing codebase. Dyad fits people who want to run the builder locally on their own model keys. OpenCraft fits people who mostly wanted a shareable interactive page or a finished file, not a hosted application.

Is there a free Lovable alternative?

Yes, with limits. Lovable's own Free plan grants 5 build credits a day, capped at 30 a month. Bolt's free tier gives 300K tokens a day and 1M a month. Replit's Starter plan includes free daily usage and one published project. Base44's free plan includes 25 message credits a month. Dyad is open source, runs on your machine, and charges nothing beyond the model provider keys you bring.

Why do Lovable credits run out so quickly?

Because one balance pays for three different things. Lovable's documentation splits usage into build messages, Cloud usage for the database, storage, compute and realtime features, and AI gateway usage from models your deployed app calls. That last one means your users' activity can spend your credits after you stop building. Build messages themselves are variable: Lovable's own examples run from 0.50 credits for a simple edit to 2.00 for generating a full landing page, while a Plan Mode message is a flat 1 credit.

What is the cheapest Lovable alternative?

Dyad has no license fee at all, but you supply the model keys and your own machine. Base44 starts at $16 a month billed annually. Bolt Pro is $25 a month, the same as Lovable Pro, but meters tokens rather than credits. OpenCraft has no monthly fee and bills the model and tools a task uses, which is cheapest for irregular work and worst for a project you want to keep running.

Do these tools let me keep the code?

Lovable syncs projects to GitHub or GitLab, and code editing is a Pro-plan feature. Bolt, Replit, and Base44 also give you access to project code. Dyad keeps the files on your own disk by default. Check this before you commit, because the export story is what determines whether leaving the platform later costs you a weekend or a rewrite.

Is OpenCraft a replacement for Lovable?

Not for a full-stack product. OpenCraft has no managed database, no user authentication for the things it builds, no GitHub sync, and no custom domains. It overlaps with Lovable on one job: turning a prompt into a working interactive page you can share. If your Lovable projects are dashboards, calculators, prototypes, and one-off internal tools rather than applications with signed-in users, the overlap is most of what you were paying for.

OpenCraft

Build the page without the monthly credit meter

The staged prompt asks what the page has to do, recommends a cheaper and a frontier model with the price difference, and shows you the plan before anything runs. Anonymous sessions start with $0.05 of credit; an account is required to add more or to publish a public link.